empawk |
Fecha: Miercoles, 25-de Julio-2012, 15:28 | Message # 1 |
Cutman
Grupo: Usuario
Mensajes: 1
Reputacion: 0
Status: Desconectado / Offline |
Si es un spriter bueno y quiere unir en en este proyecto, se siente libre al mensaje o lo dice sólo en un poste aquí mismo. Si une, será dado crédito para su trabajo y es conocido como la parte del equipo que pone un nuevo estándar para Megaman X Atacado y creando potencialmente una base abierta de sourced para todas las futuras creaciones de reploid.
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Set 00 Stance Set 01 Turn, Crouch Turn Set 02 Stand to Crouch, Crouching, Crouch to Stand Set 03 Walk Forward Set 04 Walk Backwards Set 05 Jump up, Jump Forwards, Jump Backwards Set 06 Tech Roll Set 07 Standing Punches Set 08 Standing Kicks Set 09 Crouching Punches Set 10 Crouching Kicks Set 11 Air Punches Set 12 Air Kicks Set 13 Throw Set 14 Air Throw Set 15 Dash Forward Set 16 Dash Backwards Set 17 Stand "Get hit" High Set 18 Stand "Get hit" Middle Set 19 Hit Up into the Air/ Fall Down from the air, Lie Dead Set 20 Dizzy, Shocked, Midnight Bliss Set 21 Loses, Wins Set 22 Crouch "Get hit" Set 23 Get Tripped, Stand up from Fall Down, Get Thrown Set 24 Portrait Set 25 Crouch Guard, Air Guard, Standing Guard
Megaman X WIP Credits: waroneday - Coding, minor sprite editing Jesuszilla - Coding YoungSamurai5 - Coding AxKeeper (Inactive) - Providing original base sprites for Megaman X, no continued work from there Empawk - Spriting, sounds, creative management RamzaNeko (Inactive)- X armor hyper combos animations Daeron (Inactive)- Intro and win animations GTF (Inactive)- Run animation supaman2525 - Sprite attack edits for specials and basics IHighGamerI - High resolution energy blast animations Mach3 - Sprite edits, sounds and coding daraku - High resolution graphics effects Nightmare Seth (Inactive)- Get hit animations Rolento (Inactive)- Sprite transition edits for basic movement Balthazar (Inactive)- Sprite transition edits for basic movement !E (Inactive)- Standing idle single sprite edit, which influenced the look for Megaman X's head WizzyWhipitWonderful - Sound effects and voice rips manipulation jweezy34 - Mark Gatha voice rips A New Challenger - Big Portrait A Secret Bro - Making the sprite base for a mini portrait
My current ideas for gameplay, concerning character movement are: Forward Dash (Forward, Forward) Backward Dash (Back, Back) Double Jump (Up, then Up again while in mid-air) Super Jump (Down, Up) - Cannot double stack with double jump Air Forward Dash (Forward, Forward while in mid-air) Air Backward Dash (Back, Back while in mid-air) Wall Slide (Back, Back while next to the wall in mid-air) Wall Climb (Hold Back during Wall Slide+Press appropriate direction of the wall. For Example: Hold back+Left to climbing left wall) Roll (Hold Down+Forward or Backward, depending on direction you want to travel
During Wall Slide: Punch Kick Buster Shot Jump Off Wall will transition into a regular air state, which will allow him to perform default air attacks (punches, kicks, specials, etc)
Esto es un proyecto abierto de fuente, las únicas condiciones que son que nadie utiliza cualquier parte de este carácter para caracteres cerrados de fuente o caracteres de hentai. Si cualquier parte de este carácter es utilizada para un carácter, considere ese carácter ahora abre fuente. El material en este proyecto es para proyectos abiertos de fuente sólo! |
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