Quote (sacgmaster12)
Como se hace para que un char explote como el zero virus de The_Virus_X?
Es solo poner esto: [Statedef 5150]
type = L
movetype= H
physics = N
sprpriority = -3
[State 0, VelSet]
type = VelSet
trigger1 = 1
x = 0
y = 0
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = invisible
[State 0, PlaySnd] ;Sonido
type = PlaySnd
trigger1 = time = 0
value = 40,1
[State 0, PlaySnd] ;Sonido
type = PlaySnd
trigger1 = time = 0
value = 40,0
volume = 800
;---------------------------------------------------------------------------------
[State 1810, 3]
type = Explod
trigger1 = time = 0
anim = 1810 ;Animación del esplote
pos = 0,-20
ontop = 1
vel = 1.5,0
removetime = 240
[State 1810, 3]
type = Explod
trigger1 = time = 0
anim = 1810 ;Animación del esplote
pos = 0,-20
ontop = 1
vel = 1.4,-0.5
removetime = 240
[State 1810, 3]
type = Explod
trigger1 = time = 0
anim = 1810 ;Animación del esplote
pos = 0,-20
ontop = 1
vel = 1.1,-1.1
removetime = 240
[State 1810, 3]
type = Explod
trigger1 = time = 0
anim = 1810 ;Animación del esplote
pos = 0,-20
ontop = 1
vel = 0.5,-1.4
removetime = 240
[State 1810, 3]
type = Explod
trigger1 = time = 0
anim = 1810 ;Animación del esplote
pos = 0,-20
ontop = 1
vel = 0,-1.5
removetime = 240
[State 1810, 3]
type = Explod
trigger1 = time = 0
anim = 1810 ;Animación del esplote
pos = 0,-20
ontop = 1
vel = -1.5,0
removetime = 240
[State 1810, 3]
type = Explod
trigger1 = time = 0
anim = 1810 ;Animación del esplote
pos = 0,-20
ontop = 1
vel = -1.4,-0.5
removetime = 240
[State 1810, 3]
type = Explod
trigger1 = time = 0
anim = 1810 ;Animación del esplote
pos = 0,-20
ontop = 1
vel = -1.1,-1.1
removetime = 240
[State 1810, 3]
type = Explod
trigger1 = time = 0
anim = 1810 ;Animación del esplote
pos = 0,-20
ontop = 1
vel = -0.5,-1.4
removetime = 240
[State 1810, 3]
type = Explod
trigger1 = time = 0
anim = 1810 ;Animación del esplote
pos = 0,-20
ontop = 1
vel = 1.4,0.5
removetime = 240
[State 1810, 3]
type = Explod
trigger1 = time = 0
anim = 1810 ;Animación del esplote
pos = 0,-20
ontop = 1
vel = 1.1,1.1
removetime = 240
[State 1810, 3]
type = Explod
trigger1 = time = 0
anim = 1810 ;Animación del esplote
pos = 0,-20
ontop = 1
vel = 0.5,1.4
removetime = 240
[State 1810, 3]
type = Explod
trigger1 = time = 0
anim = 1810 ;Animación del esplote
pos = 0,-20
ontop = 1
vel = 0,1.5
removetime = 240
[State 1810, 3]
type = Explod
trigger1 = time = 0
anim =1810 ;Animación del esplote
pos = 0,-20
ontop = 1
vel = -1.4,0.5
removetime = 240
[State 1810, 3]
type = Explod
trigger1 = time = 0
anim = 1810 ;Animación del esplote
pos = 0,-20
ontop = 1
vel = -1.1,1.1
removetime = 240
[State 1810, 3]
type = Explod
trigger1 = time = 0
anim = 1810 ;Animación del esplote
pos = 0,-20
ontop = 1
vel = -0.5,1.4
removetime = 240
;----------------------------------------------
[State 5150, 8]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1